Quantcast
Channel: The cloistered game
Viewing all articles
Browse latest Browse all 16

Spirit of the Century, 4e, Aspects, and Terrain Powers

0
0
The first article in a series I'm writing for koboldquarterly.com has been posted - you can find it here.

They're based around the idea of terrain powers, which are a way within the 4e ruleset to give mechanical weight to the surroundings in an encounter. When I first read about them, my mind went immediately to aspects from Spirit of the Century (and FATE more generally). Just as FATE players can take the swinging chandelier from the read-aloud text and use the aspect mechanics to make it relevant during play, 4e players can use terrain powers to accomplish the same end. Both get more immersed in the fictional environment, and it gives the players a greater measure of narrative control over the scenes. Good stuff, and I'm thrilled to get to play around with these ideas for koboldquarterly.com. The next installment will be up in two weeks.

(Although I don't know who did what in Dungeon Master's Guide 2, where terrain powers were introduced, I did notice that rob_donoghue of Evil Hat and One Bad Egg fame was one of the contributors ...)

Viewing all articles
Browse latest Browse all 16

Latest Images

Trending Articles





Latest Images